From: Tom St Denis Newsgroups: comp.os.msdos.djgpp Subject: Re: how did Quake do it??? Date: Thu, 01 Feb 2001 12:34:49 GMT Organization: Deja.com Lines: 16 Message-ID: <95bl59$et5$1@nnrp1.deja.com> References: <3A7876BC DOT 2060603 AT operamail DOT com> NNTP-Posting-Host: 24.112.8.23 X-Article-Creation-Date: Thu Feb 01 12:34:49 2001 GMT X-Http-User-Agent: Mozilla/5.0 (Windows 98; U) Opera 5.01 [en] X-Http-Proxy: 1.1 x57.deja.com:80 (Squid/1.1.22) for client 24.112.8.23 X-MyDeja-Info: XMYDJUIDtomstdenis To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In article <3A7876BC DOT 2060603 AT operamail DOT com>, Sahab Yazdani wrote: > okay, I'm wondering, how did the original Quake manage to make > networking under DOS work??? i know it opened up some kind of portal > into Windows and then used that as its transport, but HOW???? anybody > know, care to tell the rest of us???? No they didn't. Only winquake supports TCP/IP games. Tom Sent via Deja.com http://www.deja.com/