From: Mike Darrett Newsgroups: comp.os.msdos.djgpp Subject: djgpp and windows Date: Tue, 30 Jan 2001 00:11:27 -0800 Organization: University of California, Davis Lines: 21 Message-ID: NNTP-Posting-Host: runner.ucdavis.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Trace: woodrow.ucdavis.edu 980842290 28637 169.237.105.37 (30 Jan 2001 08:11:30 GMT) X-Complaints-To: usenet AT ucdavis DOT edu NNTP-Posting-Date: Tue, 30 Jan 2001 08:11:30 +0000 (UTC) X-Sender: ez073236 AT runner DOT ucdavis DOT edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi Guys, Are the RSXNTDJ and MingW32 ports of gcc based on DJGPP's code? Code generated with gpp's -O3 switch produces the fastest code I've ever seen... knocks the socks off even Borland C++ 5.5's free compiler. I'm interested in writing OpenGL and DirectX code for Windows, though, and don't think I can use DJGPP for those environments? Please advise. Thanks, Mike Darrett mrdarrett AT ucdavis DOT edu http://mdarrett.freeyellow.com Chemical Engineering Final Exams: the Ultimate Near-Death Experience. Coming soon to a University near you. Get a free Windows C++ compiler! With STL, OpenGL and DirectX support. http://www.borland.com/bcppbuilder/freecompiler/