From: "Jimbo" Newsgroups: comp.os.msdos.djgpp Subject: Blitting & Sprites Date: Fri, 26 Jan 2001 13:08:55 -0000 Organization: Posted via Supernews, http://www.supernews.com Message-ID: X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6700 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 X-Complaints-To: newsabuse AT supernews DOT com Lines: 15 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi, I am writing a game in DJGPP with Allegro and I was wondering if, within all the sprite functions that are there, there are any that allow you to move sprites around that don't actually print themselves onto the background (i.e. the background is replaced). I know that I could do this using blitting, but isn't there an easier way? Isn't blitting slow? And what are the differences between sprite objects and bitmap objects? Regards, Jamie Solomons