Message-ID: <003801c07e7e$3f2f08c0$6300a8c0@brk> From: "Johan Henriksson" To: Subject: Re: OpenGl & DJGPP Date: Mon, 15 Jan 2001 00:03:31 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com from: Johan Henriksson, leadprogrammer @ www.realsoftware.cjb.net "The individual should be praised for it's struggle, the society condemned for it's actions" - me 1997 #12035895 ---------------------------------------------------------------------------- ------------------- >> Hi, >> >> Can I use OpenGl on a W32 system using DGCPP without compiling >> the sources (too heavy for a simple 33.6Ko modem), but only by >> using the GLUT.DLL.I download glut3.7 but i can't install it it >> seems made for Borland C and Visual C. > >OpenGL is typically built on x86 platforms for either X-Windows (or whatever >linux uses) and windows as a dynamically loaded library. It's not built for >DJGPP etc. > >Also note that in order for OpenGL to be very useable you need hardware >drivers provided from your card maker. So it's not likely that they have >DJGPP versions of their drivers sdks... Unless you have a voodoo. Mesa (www.mesa3d.org ?) is the implementation you want in any case. Note that more recent versions lack a working build for DJGPP.