Message-Id: <3.0.1.32.20001115154257.006a45b0@wingate> X-Sender: n_abing#ns DOT roxas-online DOT net DOT ph AT wingate X-Mailer: Windows Eudora Pro Version 3.0.1 (32) Date: Wed, 15 Nov 2000 15:42:57 +0800 To: djgpp AT delorie DOT com From: "Nimrod A. Abing" Subject: Re: DJGPP no like vectors? In-Reply-To: <3a120ffd_1@corp.newsfeeds.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk At 10:27 PM 11/14/2000 -0600, you wrote: >Hello. I'm having a problem with vectors in DJGPP (and Allegro). I'm making >a vertical shooter, and just for fun, I've been pumping up how many >enemies/bullets are on screen at once. All objects are stored in vectors of >pointers to them. If the vectors get too large, the program crashes. I don't >know if it helps, but I've included results of symify; the reason I'm asking >this here is the presence of the dj_movedata error; this is a DJGPP thing, >correct (same with new2.cc)? Also, if someone could tell me if there's >anything further I can do with this mess of numbers (after symify) that >might help too... If you're using the C++ and the STL vector data type, make sure that your ADT or abstract data type has _proper_ copy semantics (i.e. copy constructor and operator= defined for it). In any case your problem is caused by pointers referencing memory areas that your program does not own. >Shutting down Allegro >Exiting due to signal SIGSEGV >Page fault at eip=000759e5, error=0004 Your program is reading from an invalid address (error=0004). Possibly a 0 or NULL pointer. Your other crash messages are consistent with this case. So you better compile your proggy with debugging info and trace it. >eax=fffffffe ebx=00170f14 ecx=fffd0f14 edx=fffffff8 esi=001a0000 >edi=0019fffc >ebp=ffdc2e40 esp=ffdc2e34 program=C:\CHRIS'~1\VERTIC~2\TRANSF~1.EXE >cs: sel=00af base=83346000 limit=ffdf2fff >ds: sel=00b7 base=83346000 limit=ffdf2fff >es: sel=00b7 base=83346000 limit=ffdf2fff >fs: sel=00c7 base=00000000 limit=0010ffff >gs: sel=00c7 base=00000000 limit=0010ffff >ss: sel=00b7 base=83346000 limit=ffdf2fff >App stack: [ffdc3000..ffd43000] Exceptn stack: [000b3a54..000b1b14] > >Call frame traceback EIPs: > 0x000759e5 ___dj_movedata+37 > 0x0000c5f3 ___copy_trivial__H1ZP7CBullet..+47, line 149 of TFAA.cpp > 0x0000bf89 _copy__t15__copy_dispatch3ZPP..+29, line 169 of TFAA.cpp > 0x0000af69 _copy__H2ZPP7CBulletZPP7CBull..+29, line 188 of TFAA.cpp > 0x00009dfd _erase__t6vector2ZP7CBulletZt..+53, line 394 of TFAA.cpp > 0x00006a24 _PlayGame__Fi+1660, line 747 of TFAA.cpp > 0x00004471 _main+237, line 147 of TFAA.cpp > 0x0006a882 ___crt1_startup+178 > nimrod_a_abing -------------- +========================================+ | Home page: www.geocities.com/n_abing | +========================================+