From: "23yrold3yrold" Newsgroups: comp.os.msdos.djgpp References: <3a120ffd_1 AT corp DOT newsfeeds DOT com> <8ut64d$lr9$1 AT ctb-nnrp2 DOT saix DOT net> Subject: Re: DJGPP no like vectors? Date: Tue, 14 Nov 2000 23:27:36 -0600 Lines: 46 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 NNTP-Posting-Host: 64.4.89.98 Message-ID: <3a121e09_3@corp.newsfeeds.com> X-Trace: 14 Nov 2000 23:24:25 -0600, 64.4.89.98 X-Comments: This message was posted through Newsfeeds.com X-Comments2: IMPORTANT: Newsfeeds.com does not condone, nor support, spam or any illegal or copyrighted postings. X-Comments3: IMPORTANT: Under NO circumstances will postings containing illegal or copyrighted material through this service be tolerated!! X-Report: Please report illegal or inappropriate use to X-Abuse-Info: Please be sure to forward a copy of ALL headers, INCLUDING the body (DO NOT SEND ATTACHMENTS) Organization: Newsfeeds.com http://www.newsfeeds.com 80,000+ UNCENSORED Newsgroups. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com "Stefan Viljoen" wrote in message news:8ut64d$lr9$1 AT ctb-nnrp2 DOT saix DOT net... > > 23yrold3yrold wrote in message > news:3a120ffd_1 AT corp DOT newsfeeds DOT com... > > Hello. I'm having a problem with vectors in DJGPP (and Allegro). I'm > making > > a vertical shooter, and just for fun, I've been pumping up how many > > enemies/bullets are on screen at once. All objects are stored in vectors > of > > pointers to them. If the vectors get too large, the program crashes. I > don't > > Hmm - what do you mean? You mean the pointers get too large? A pointer can > be of only one size - isn't it? The data it points to can vary in size, > though. ? No - the number of pointers in the vector. I can have 80 enemies onscreen and eventually crash, 20 bullets crashes in about 10 seconds, 5 of each runs forever...... > > know if it helps, but I've included results of symify; the reason I'm > asking > > this here is the presence of the dj_movedata error; this is a DJGPP thing, > > correct (same with new2.cc)? Also, if someone could tell me if there's > > anything further I can do with this mess of numbers (after symify) that > > might help too... > > > > Thank you for any help. > > I have encountered something similar in trying to reference null and illegal > pointers (deallocated their data but forgot to null them as an indication) > before. You sure this isn't maybe what is happening? No, no memory leaks or anything. I delete the pointed-to data one like before deleting the pointer itself from the vector. It's only when there's lots of objects is there a problem. And I still don't like that dj_movedata error; that seems to be telling me something...... Chris -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- http://www.newsfeeds.com - The #1 Newsgroup Service in the World! -----== Over 80,000 Newsgroups - 16 Different Servers! =-----