From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP and ALLEGRO unders Windows NT ......from Victor L. Miller Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <39 DOT b862878 DOT 271fb176 AT aol DOT com> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 47 X-Trace: +rqgtjvKmgH7iZlckzY4u2H5cA1CUmGr3JKvB1TVzDpwENNmBsRRpOVfltAe+9gRvRuPfs4/ljuj!QRIWYurSrazz/P8zMXHIG7dCYqVDAbfLMJHyzsj1uWI7+R80A5EFDK6UdDomAKz6ZnWh8/3whJvS!oKBbtw== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Thu, 19 Oct 2000 05:32:32 GMT Distribution: world Date: Thu, 19 Oct 2000 05:32:32 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Wed, 18 Oct 2000 22:07:50 EDT, Vicmiller1 AT aol DOT com wrote: >Hello .......from Victor L. Miller >I have used DJGPP and ALLEGRO very successfully with Windows 95 / 98 in the >DOS box ..... >Now I am trying to use it under WindowsNT (forced onto it at work) ..... [snip] >HOWEVER ....... >Allegro can NOT invoke any good graphics modes set_gfx_mode( ); >I could only get 320 x 200 x 8 bits (256 colors) > >Basically , If you want to create an application with any graphics content >(certainly all games / simulations etc) effectively >ALLEGRO doesn't work under Windows NT ...... Allegro works. Allegro for DOS doesn't. Try Allegro 3.9.33 in MinGW. Download these files: http://sunsite.dk/allegro/all3933.zip ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2/gcc-2.95.2-msvcrt.exe Good thing my newsreader doesn't pull a Slashdot and put random spaces in my links ;-) >I mean what good is pixel-ated 320 x 200 stuff ? It worked for Doom... >if this type of non-support of SVGA gets included in the home user >type of operating system that will really put a damper on the game >programmers ....using .... DJGPP and ALLEGRO ....... >because the SVGA modes won't be accessible ..... Not only that, DOS provides no easy way to access the network (Packet drivers? Not with winnetcards. Winsock backdoors? Not with NT.) to make a multiplayer network game. That's why games are written to the WinAPI and DirectX API. And you can too, with Allegro for Windows. --