From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: Porting DOS to linux Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <8p7pag$djh$1 AT otis DOT netspace DOT net DOT au> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 26 X-Trace: /K+neULC6A7a0yVvAgr/qQVAPFj5+yJYY+9EO3Jse/h1ClUwxzk4K37ZpfwZoRGhDJhGItL15+ia!um91B9bGdVeCXSHTf4tOCqT+paH1FGAkvwX/XglrTLBMKAChS+BKkZRCOuXbM1e0Xv4KFj8hEjEP!PfLhUL8= X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Thu, 07 Sep 2000 13:14:12 GMT Distribution: world Date: Thu, 07 Sep 2000 13:14:12 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Thu, 7 Sep 2000 21:02:40 +1000, "Dennis Katsonis" wrote: >Could someone please tell me what I need to do to port my DOS program >compiled with DJGPP >using the Allegro library to linux if possible. 1. Get Allegro 3.9.33 tarball from http://alleg.sourceforge.net/allegro/wip.html 2. Read the Readme and build it. 3. Build your game and get surprisingly fewer errors than you thought. 4. Get it to compile. 5. Get it to run. 6. Get it stable. 7. Get it stable on other distros, other CPU architectures, other supported Unices (see readme.uni), etc. 8. Release your game as free software on sourceforge.net 9. Post a notice at the Depot: http://www.allegro.cc/ -- tiddly-day interj. (used to express agreement.) [American cellphone lingo] This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/