Date: Thu, 7 Sep 2000 06:07:45 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: kalum AT goatbeard DOT grendel DOT net To: nightwalker cc: djgpp AT delorie DOT com Subject: Re: Reducing 24/16bpp to palette In-Reply-To: <39B6429C.3D9A114E@lombardiacom.it> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Wed, 6 Sep 2000, nightwalker spoke the following immortal words, > PSP 5.0 has an interesting mode to reduce hi/true color to palette, > called "optimized octree", capable reducing an image up to 254/256 > unique colors, instead of the mere 100/120 of other algoritms, like the > one used in ALLEGRO Grabber. > Does someone have an idea on how's made? > Where I could find info on this subject? Smacker is the best in palette reduction IMHO, you can get it from RAD software for free. I've seen 16 bit pictures reduced to less than 30 palette entries and still look the same, it's that good. Best Wishes, Grendel -- .---------------------.---------------------.----{)--. | /"__ ._ _ _ _| _ |`-.grendel AT lintux DOT cx.-'(]__/|| | | \__/ | (-'| |(_|(-'l_ `-===============-' [_] .-: | `--------------------------------------------/|\/| |-' ProZilla, the new Download Accelerator for Linux (GPL),