Path: news.mv.net!news.shore.net!newspump.monmouth.com!newspeer.monmouth.com!europa.netcrusader.net!128.230.129.106!news.maxwell.syr.edu!news.cis.ohio-state.edu!xxxx1.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!sager+ From: James W Sager Iii Newsgroups: comp.os.msdos.djgpp Subject: new problem 2.0 (ignore earlier problems) Date: Sat, 2 Sep 2000 08:48:36 -0400 Organization: Fifth yr. senior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA Lines: 13 Message-ID: NNTP-Posting-Host: po9.andrew.cmu.edu X-Trace: bb3.andrew.cmu.edu 967899070 16018 128.2.10.109 (2 Sep 2000 12:51:10 GMT) X-Complaints-To: advisor AT andrew DOT cmu DOT edu NNTP-Posting-Date: 2 Sep 2000 12:51:10 GMT X-Added: With Flames (outnews v2.6) Xref: news.mv.net comp.os.msdos.djgpp:103084 Ok... If I start up in Dos, like through a boot disk and load mouse drivers, I can use mouse support in my game. If I code in a DOS box through win98, I can not load up mouse drivers because it is using PS2 port... This is probably a fairly common question, yet all these things are killing me. Also, it takes a deal longer for my program to actually start up and run relative to when I use the older version of gcc, should I relate this with the ANSI C++ adoption of standards?