Date: Thu, 31 Aug 2000 09:09:02 +0300 From: licaon X-Mailer: The Bat! (v1.42c) UNREG / CD5BF9353B3B7091 Organization: Lycanthropy X-Priority: 3 (Normal) Message-ID: <1493670401.20000831090902@go.ro> To: Chris Hendrickson Subject: Re[2]: [AL] Raytracing In-reply-To: <39AD6324.659DCB0B@qssmeds.com> References: <485522454 DOT 20000829101814 AT go DOT ro> <39AD6324 DOT 659DCB0B AT qssmeds DOT com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk Hello Chris, Wednesday, August 30, 2000, 10:40:21 PM, you wrote: CH> have you looked at povray?? CH> http://www.povray.org/ CH> it's a Persistance of Vision Raytracing program, it's slow, but does a good job, CH> I found a paralellized version that we use to show off out beowulf cluster :-) CH> Chris oh yes, i'm trying to build something like POV-Ray but not so big, well as big as it can get anyway, and i wouldn't expect much speed either... i've got a patched version of the POV-Ray sources (MegaPOV v0.5), i've compiled them, read them, but i wanted to see some basic technics/algorithms to have a base to stand on when reading those c++ sources... -- Best regards, licaon mailto:licaon AT go DOT ro