From: eglebbk AT phys DOT uva DOT nl (Evert Glebbeek) Newsgroups: comp.os.msdos.djgpp Subject: Re: Using (page-flipping) to speed up a program Date: Fri, 07 Jul 2000 14:22:45 GMT Organization: Physics student, University of Amsterdam Lines: 38 Distribution: world Message-ID: <3965e613.16882830@news.wins.uva.nl> References: <395e61e0_2 AT spamkiller DOT newsfeeds DOT com> <395fcb12_1 AT spamkiller DOT newsfeeds DOT com> <39622a8e DOT 1248934 AT news DOT wins DOT uva DOT nl> <39626821_2 AT spamkiller DOT newsfeeds DOT com> <39635adf DOT 1264089 AT news DOT wins DOT uva DOT nl> <3963b310_1 AT spamkiller DOT newsfeeds DOT com> <39648ccb DOT 16302165 AT news DOT wins DOT uva DOT nl> <39650011_4 AT spamkiller DOT newsfeeds DOT com> NNTP-Posting-Host: stol-117-155.uva.studentennet.nl X-Trace: info.wins.uva.nl 962979696 19867 145.98.117.155 (7 Jul 2000 14:21:36 GMT) X-Complaints-To: usenet AT science DOT uva DOT nl NNTP-Posting-Date: Fri, 7 Jul 2000 14:21:36 +0000 (UTC) X-Newsreader: Forte Free Agent 1.11/32.235 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Newsgroup: comp.os.msdos.djgpp From: "23yrold3yrold" On Thu, 6 Jul 2000 08:51:29 -0500 > >"Evert Glebbeek" wrote in message >news:39648ccb DOT 16302165 AT news DOT wins DOT uva DOT nl... >> Newsgroup: comp.os.msdos.djgpp >> From: "23yrold3yrold" >> On Wed, 5 Jul 2000 09:13:23 -0500 > >> >I played with the example program for triple-buffering that came with >> >Allegro; I can AUTODETECT in 640 x 480, and although it does tri-buf, it >> >won't display my sprites properly (they look like a huge mess of random >> >pixels). I'll keep trying to get that or page-flipping to work. > >> That's strange. Does it do things like rect_fill() properly? > >Circle_fill() is what the program is set to do, and does OK. Originally the >code is Mode-X in 320 x 240, but I successfully got it to work Autodetecting >in 640 x 480 (circle_fill() and all). Funny that the sprite is so screwy >because the code I use for blitting is exactly the same as the code I have >in my rough game code (which works fine). Also, i found that info program >but it doesn't seem to have anything in it about checking to see if >triple-buffering or page-flipping will work on my computer. IIRC, the program lists GFX_CAPABILITIES flags somewhere. One of them should be GFX_CAN_TRIPLE_BUFFER. >I can't get either to work reliably so I guess I'm stuck double-buffering for now. If >you still would send a skeleton code for either (you mentioned it a few >posts back) it might help my solve this, if not I'll just double buff ( I >don't know how much trouble it would be for you.) It shouldn't be much trouble at all, I'm just going to have to get a minimal program to work that illustrates it's use. I think I can have it posted somewhere tomorrow. Regards, Evert Glebbeek