From: Hans-Bernhard Broeker Newsgroups: comp.os.msdos.djgpp Subject: Re: rotating bitmaps (or sprites) Date: 19 Jun 2000 12:08:58 GMT Organization: Aachen University of Technology (RWTH) Lines: 19 Message-ID: <8il2gq$clv$1@nets3.rz.RWTH-Aachen.DE> References: <394D0886 DOT 5CEA4762 AT ne DOT infi DOT net> NNTP-Posting-Host: acp3bf.physik.rwth-aachen.de X-Trace: nets3.rz.RWTH-Aachen.DE 961416538 12991 137.226.32.75 (19 Jun 2000 12:08:58 GMT) X-Complaints-To: abuse AT rwth-aachen DOT de NNTP-Posting-Date: 19 Jun 2000 12:08:58 GMT Originator: broeker@ To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Martell wrote: > i know this isnt a graphics programming group, As you even know this, why don't you ask the question in a graphics programming group, then? > i want to be able to draw a bitmap (or sprite) rotated, because i > dont want to have to have 8 pictures of my sprite in 8 drawn in 8 > different directions, i just want to draw one, and have my program > rotate it. If you're drawing the sprite via some 3D library, anyway, your idea with the textured polygon is probably the best and simplest solution. Generally, you can of course rotate any bitmap by whatever angle you like. The guys in comp.graphics.algorithm and their FAQ will help you. -- Hans-Bernhard Broeker (broeker AT physik DOT rwth-aachen DOT de) Even if all the snow were burnt, ashes would remain.