Date: Sat, 3 Jun 2000 06:02:22 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: kalum AT roadrunner DOT grendel DOT net To: djgpp AT delorie DOT com Subject: Re: Internal compiler error In-Reply-To: <001801bfccea$0782f620$0d00a8c0@mike> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Sat, 3 Jun 2000, Michael Stewart wrote: > > Well in the end what really matters is not the portability but how good is > > the code that the compiler produces for a specific architecture. > and gcc produces very good code. But is isn't as good as M$ C IIRC...... > > Could anyone please tell me how many x86 architecture based exes out of > > the many that you come across are compiled using GCC...much less than the > > ones that are compiled using Watcom/borland/M$C and other x86 specific > > compilers... > Quake is a fine example of a highly optimised bit of code. What about DOOM 1 and 2, Descent ,Jagged aliance 1, Warcraft, and the other countless superb games which are based on the Watcom compiler and the DOS4GW extender.....? Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)