From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: palette stll doesnt work.. Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 35 X-Trace: /bNDCz92VOgBhnoNpVXZtUSjDELqOWs4JZcRYTMNC9VlyzZL0QhqKI9Tk2XLS8v/hw5EfyR8aYaQ!2Pvm7U829mZOfP6Xf6iUn29lUCZ4957yUWLY696hxuVHuTr7TnBlmsLME9yjjWocC9Xfeh/+xqNw!RSWFpT8= X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Fri, 26 May 2000 16:42:40 GMT Distribution: world Date: Fri, 26 May 2000 16:42:40 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Wed, 24 May 2000 07:09:01 GMT, "Fredrik Persson" wrote: >Hi i tried to set_pelette after loading the bitmap but it still just returns >a black screen.. > >{ >allegro_init(); >install_keyboard(); >set_gfx_mode(GFX_VGA, 320, 200, 0, 0); >PALETTE p; >screen=load_bitmap("drop.bmp",p); You can't just set the "screen" variable to a bitmap. >set_palette(p); >readkey(); >allegro_exit(); >} You have to blit a bitmap to the screen, using blit() or draw_sprite(). Try doing this: 1. load the bitmap (into your own BITMAP *) 2. set the palette 3. blit the bitmap to screen -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/