From: "Yannick Benoit" Newsgroups: comp.os.msdos.djgpp Subject: using static bitmap * Lines: 29 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Message-ID: Date: Fri, 31 Mar 2000 05:45:50 GMT NNTP-Posting-Host: 205.237.47.27 X-Complaints-To: abuse AT cgocable DOT ca X-Trace: carnaval.risq.qc.ca 954481550 205.237.47.27 (Fri, 31 Mar 2000 00:45:50 EST) NNTP-Posting-Date: Fri, 31 Mar 2000 00:45:50 EST To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com hi I got 2 bitmap that id like to use for a game,1 is background and 1 is player but i have a problem because the palletes are mixed up and the colors are weird. its like if it was using only 1 pallete, can anyone help? static BITMAP *background; static PALLETE pal1; BITMAP *player; PALLETE pal2; int main () { allegro_init(); set_gfx_mode(GFX_AUTODETECT, 800, 600, 0, 0); background = load_pcx("background.pcx",pal1); set_pallete(pal1); player = load_pcx("player.pcx",pal2); set_pallete(pal2); blit(background,screen,0,0,0,0,800,600); blit(player,background,0,490,j,490,92,99); destroy_bitmap(background); destroy_bitmap(player); allegro_exit(); }