From: Rossz Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGGP to Linux / MSVC Date: Mon, 27 Mar 2000 23:26:08 GMT Organization: Deja.com - Before you buy. Lines: 20 Message-ID: <8boqlt$5ph$1@nnrp1.deja.com> References: <8bj3lp$4gq$1 AT uranium DOT btinternet DOT com> <8bl898$su9$1 AT plutonium DOT btinternet DOT com> <57ivdsc2qi0hb9kidbr8vu905hlf5416rl AT 4ax DOT com> NNTP-Posting-Host: 208.239.86.120 X-Article-Creation-Date: Mon Mar 27 23:26:08 2000 GMT X-Http-User-Agent: Mozilla/4.5 [en] (Win95; U) X-Http-Proxy: 1.0 x38.deja.com:80 (Squid/1.1.22) for client 208.239.86.120 X-MyDeja-Info: XMYDJUIDrossz To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In article <57ivdsc2qi0hb9kidbr8vu905hlf5416rl AT 4ax DOT com>, Damian Yerrick wrote: > That's because NT's VDM (virtual dos machine) and HAL (hardware > abstraction layer) don't allow such access from a DOS application. > NT is a workstation and server operating system (IMHO a pretty > crappy one); W98 is a game console. So true. I used to work for a game company. We didn't bother to support WinNT because it simply wasn't possible. Whatever we could get to run on an NT ran so slowly to be laughable. You can not produce a high performance game (real time as opposed to turn based) for use on NT. I suggest you discuss this with the teacher and explain to him/her the impossibility of the assignment. Rossz Sent via Deja.com http://www.deja.com/ Before you buy.