Date: Sat, 4 Mar 2000 05:17:25 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: root AT darkstar DOT grendel DOT net To: djgpp AT delorie DOT com Subject: Re: Music Module Player In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: dj-admin AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Fri, 3 Mar 2000, Andrew Jones wrote: > > Does anybody know of a site where it tells you how to code the > > effects for a fast tracker module (.xm) player? (I've gotta code my own not > > use a lib like jgmod), also the same for impulse tracker (.it). Also i > > don't understand how to load nor how to deal with envelopes? > > There's MIKMOD, which as Kalum said is very good. You might also search for > FMODDOC2.ZIP, which contains an extremely detailed text file on loading the MOD > format, which should give you a good start, since XM is just an eXtended > Module. There's also JUDAS206Y.ZIP, the Judas Apocalyptic ... Mixer. It's a > great mod player as well. Finally, go to www.cubic.org, where you can find the > source code to the best DOS module player ever, OpenCP (it's in C++ for Watcom, > but it should help anyway). Yes Andrew, OpenCp is indeed super, but alas there is no port of it to djgpp...sigh.... Also xtftp2.oulu has quite a lot of docs about various mod formats etc. The pub/msdos directory should have details Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)