Date: Fri, 18 Feb 2000 18:46:10 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: root AT darkstar DOT grendel DOT net To: djgpp AT delorie DOT com Subject: Re: Win 2000 & Djgpp In-Reply-To: <38AC4C71.B97007F5@americasm01.nt.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: dj-admin AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Thu, 17 Feb 2000, Campbell, Rolf [SKY:1U32:EXCH] wrote: > Kalum Somaratna aka Grendel wrote: > > > sloowwwwwww. Please see how slow vga games like doom are windowed. > > It isn't because they run slower (even though they do), it is because windows > doesn't update the window often enough. One way to force the window to refresh > faster is to hold down the control key (or some other key that doesn't impact on > the program you are running). I can run VGA programs very smooth if I hold down > that key... I coudn't check up on this Rolf, but you only have ten fingures ;-) So playing a game like doom while continously holding down the CTRL key would be quite troublesome IMHO. Imagine the strain on the poor fingure that is holding down the CTRL key continously ;-) > > BTW It > > isn't possible to run VESA based dos games windowed. Also have you noticed > > that when you are running a vesa game full screen and you accidently press > > that #@$*! M$ startmenu key , you cant re switch to your game as windoze > > says that it can't redraw the display etc.. very nice I suppose ;-) > > That's not the fault of the OS, it is the drivers for the video card. I've > seen some drivers that could handle 640x480x32 windowed on a display running at > 1024x768x256! The color quantization was poor, but acceptable considering what > it was doing... Are you sure that this game was a DOS game and not a directX game which was running windowed? Greetings, Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)