From: broeker AT acp3bf DOT knirsch DOT de (Hans-Bernhard Broeker) Newsgroups: comp.os.msdos.djgpp Subject: Re: Request for help with camera matrix. Date: 3 Jan 2000 17:09:49 +0100 Organization: RWTH Aachen, III. physikalisches Institut B Lines: 24 Distribution: world Message-ID: <84qhkd$13g@acp3bf.knirsch.de> References: <386717B0 DOT EF1E4F98 AT ozemail DOT com DOT au> NNTP-Posting-Host: acp3bf.physik.rwth-aachen.de X-Trace: nets3.rz.RWTH-Aachen.DE 946915792 20021 137.226.32.75 (3 Jan 2000 16:09:52 GMT) X-Complaints-To: abuse AT rwth-aachen DOT de NNTP-Posting-Date: 3 Jan 2000 16:09:52 GMT X-Newsreader: TIN [version 1.2 PL2] To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com QarnoS (qarnos AT ozemail DOT com DOT au) wrote: > The engine itself runs perfectly; there is no problem with rendering of > 3d objects, my problem is with camera movement, or more specifially, > camera movement & rotation relative to it's current position and > direction. [...] > What I need to know is, how do I Make relative movements & rotations of > the camera, taking into account the current horizontal and vertical > planes of the camera (ie: The front & up vectors)? I have an inkling I'm > going to need to use an alignment matrix, but I just can't get it to > work properly. You're asking the wrong people -- your question is in no way specific to DJGPP or Allegro. This subject is covered in a different newsgroup: comp.graphics.algorithms Look up their FAQ, or one of the books recommended by it. Or ask the question there, if you can't understand the FAQ. -- Hans-Bernhard Broeker (broeker AT physik DOT rwth-aachen DOT de) Even if all the snow were burnt, ashes would remain.