From: "Kalum Somaratna aka Grendel" To: djgpp AT delorie DOT com Date: Sun, 26 Dec 1999 12:35:10 +0600 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Why did ID choose DJGPP for Quake? X-mailer: Pegasus Mail for Win32 (v3.12) Message-ID: <94622644001@out.newmail.net> Reply-To: djgpp AT delorie DOT com Greetings for the season to all, Could anyone please tell me the reason's why ID, who earlier used Watcom/DOS4GW for DOOM etc switched to DJGPP. I know that DJGPP is better than Watcom but were there any other reason's (like financial - no royalties etc, better DPMI support etc) for making there choice. I ask this because there was an earlier thread which said that nearptr was added at ID's request. The reason I'm asking this question is that I first got to know about DJGPP after playing Quake. I thought that the compiler used for the game must be quite good for ID to make the switch and ditch DOS4GW, had a peek at the EXE to find the compiler name and I downloaded it, got rid of that monstrosity Borland 4.5 and I have used DJGPP ever since. Thanks in advance, Kalum