From: "Damian Yerrick" Newsgroups: comp.os.msdos.djgpp References: <385D2A76 DOT AE236D18 AT freenetname DOT co DOT uk> Subject: Re: Book recommendations for C++ and 3D graphics Lines: 45 Organization: Pin Eight Software X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Message-ID: X-Trace: +rhFIp4ySaDyrQxFmVL3UihOPSYJaEnioA59YdLyvMuyqe/iXyWmCGJweqbC8y3/E9i9n+qSgaNG!DHsAaydpIVbP9d39Ry52qAmEiZbHTqfMSMhJ4bt47gnjf2k8z7s+jGbL8lfIke2h9ilyZw== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Mon, 20 Dec 1999 01:40:28 GMT Distribution: world Date: Mon, 20 Dec 1999 01:40:28 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com "Daniel Phillips" wrote: > Could anyone recommend a good indepth guide to C++ > (and C) that also covers things like header files and so on. Sams Teach Yourself C++ in 21 Days You don't even need to know C to start. > It doesn't need to be aimed at a complete beginner, but > it needs to be readable and explain all the topics well. Good book. > One book that I have read about a while ago was > called "The Black Art of 3D Game Programming" By Andre LaMothe. > and this was supposedly quite good. Can anyone > comfirm that? I like that book, but ignore the spiel about fitting everything into 640K. You have at least 4 MB to work with. > It would be helpful if both books could be used with > DJGPP as this is really the only compiler I have. You'll have to adapt some of the code, and a lot of the functionality is duplicated in the Allegro library. -- Damian Yerrick http://yerricde.tripod.com/ View full .sig: http://www.rose-hulman.edu/~yerricde/sig.html and now you must pay...