From: Daniel Phillips Newsgroups: comp.os.msdos.djgpp Subject: Book recommendations for C++ and 3D graphics Date: Sun, 19 Dec 1999 18:56:55 +0000 Organization: GXSN Lines: 19 Message-ID: <385D2A76.AE236D18@freenetname.co.uk> NNTP-Posting-Host: 195.147.130.220 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: 945631392 1NNUCNF1G82DCC393C gxsn.com X-Complaints-To: abuse AT gxsn DOT com X-Mailer: Mozilla 4.6 [en-gb] (Win95; I) X-Accept-Language: en-GB,en,en-* To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Could anyone recommend a good indepth guide to C++ (and C) that also covers things like header files and so on. It doesn't need to be aimed at a complete beginner, but it needs to be readable and explain all the topics well. I'm also looking for a book on 3D graphics, in relation to games, which explains the theory, gives a guide on writing engines and basically gives a complete beginner to 3D graphics a good introduction. One book that I have read about a while ago was called "The Black Art of 3D Games Programming" (I think) and this was supposedly quite good. Can anyone comfirm that? It would be helpful if both books could be used with DJGPP as this is really the only compiler I have. Thanks for your help, Daniel Phillips.