Date: Wed, 15 Dec 1999 17:39:09 +0100 (CET) From: Wilmer van der Gaast To: djgpp AT delorie DOT com Subject: Re: Questions In-Reply-To: <3857030A.5E9D84F4@snetch.cpg.com.au> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Wed, 15 Dec 1999, Michael Abbott aka frEk wrote: > Wilmer van der Gaast wrote: > > > On Thu, 13 Jan 2000, Muntean George Andrei wrote: ^^^^ HELP!!! It's the millenium bug, already... Shudder... > Time... It takes less time to link in Allegro then to assemble the stuff > yourself... Also Allegro has been fine tuned by a lot of people whereas you're > just one person taking a shot at it :) > > If you're really serious about speed, etc. in that case you could use the > allegro blit functions, etc. and then once the project is finished you could > write your own functions tailored to specific needs... > > For example: A tile game which has a background layer of tiles that move > around... blit() needs to clip in every possible situation but if you were > writing it, you only need to clip when the tiles are slightly to almost > completely on the screen (The tiles around the edges of the screen). Allegro is > definitely fast enough for most of todays uses tho' but when you need more speed > you need more speed :) > It's not the speed, I don't even know if my routines really are faster, but I'm just used to it, as I have been programming games in TASM+QB45 for about two years... It wasn't very nice, because QB45 didn't like too complex programs... :( And because I wanted to port my games to Linux, I had to start using C. Because my primary C development environment is Linux/GNU/GCC, DJGPP is the ideal choice... I like it! But I just really like to do it all myself, the sound mixing for SB/GUS, keyboard handler, FLI player, BMP viewer, groupfile stuff, whatever. Letting somebody else do all the hard stuff is lazy, IMHO, not that I hate people using Allegro, I just don't want do use it by myself. But if I want (just if I want...) to port my games to Windows, can I use DirectX with DJGPP??? (Famous question on this list, I have seen...) > > Oh yeah, I'm a geek... That must be the problem... > > Cool! That makes two of us :) Well, fortunately I now know I'm not the only one on this world... :) > > - Michael > --.signature--- Wilmer van der Gaast (lintux AT dds DOT nl) ICQ 55707076