From: "Damian Yerrick" Newsgroups: comp.os.msdos.djgpp References: <3856E0CE DOT BA09E564 AT localnet DOT com> Subject: Re: vsync() Lines: 38 Organization: Pin Eight Software X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Message-ID: X-Trace: /b4C/BUNJL7fw2ZgH5pahlzRwUkZAd6+xGf0EmKY1F3SFKQM2F2RgTY3/DtVhtnkRehK+2glFQln!ZmzPLX36Pal43E4Rz7iITHqbXmUs/OkeBVZQws4ehkAgAajHGLfN2tPDAcHmDB6CXzoqnoq/zw== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Wed, 15 Dec 1999 02:22:44 GMT Distribution: world Date: Wed, 15 Dec 1999 02:22:44 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com wrote: > This is probably a really dumb question, but can I go without the > vsync(); (in allegro) if my game will run very fast? Cause I'm making a > game and it runs at 1000+ fps without the vsync and it runs at like 50 > with the vsync...I know 50 is still ok, but I'm not done yet..... Anywhere between 50 and 70 fps is normal with vsync. Vsync makes sure that the monitor can keep up with your game. If you want a timer that's monitor-independent, try using an Allegro timer handler. > (by the way, its not like full screen, its 640x480 with only like > 256x480 of the screen drawn to. (don't ask why its hard to explain)) I can guess why: Dirty rectangle double buffering? Multiplayer? Or is it one of those supposedly "illegal" (according to The Tetris Company LLC) Tetris(R) clones? (Tetris is a registered trademark of The Tetris Company LLC.) http://www.rose-hulman.edu/~yerricde/cloning.html -- Damian Yerrick http://yerricde.tripod.com/ My .sig is too long to include in an e-mail or NG message. Go to http://www.rose-hulman.edu/~yerricde/sig.html to see it. and now you must pay...