From: Brett Carrington Newsgroups: comp.os.msdos.djgpp Subject: Re: Win32 Graphic UI Date: Sat, 27 Nov 1999 10:03:23 -0500 Organization: Smart Lines: 38 Sender: Brett AT freewwweb DOT com@*@ppp-160.tnt-1.ocl.smartworld.net Message-ID: <383FF2BB.8D63F05@freewwweb.com> References: <94347292301 AT out DOT newmail DOT net> NNTP-Posting-Host: ppp-160.tnt-1.ocl.smartworld.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (Win98; U) X-Accept-Language: en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Uh, oops! I'm really aming towards a menu UI (in DOS) system like on EDIT. I'm going to try Allegro, thanks! Kalum Somaratna aka Grendel wrote: > On 23 Nov 99, at 18:20, Brett Carrington wrote: > > > I want to make a graphic UI in my programs with DJGPP, but in my > > tutorial on C++(that is over 1500 pages long) has NOTHING on graphics. > > Can any one tell me what I need to do? Thanks alot! > > > > Hi Brett! > I am assuming that you want to develop a GUI for DOS as DJGPP > generates programs which run in M$DOS . But your subject says > "Win32 Graphic UI". I am a bit confused. Do you mean you want to > write a DOS GUI which looks like Window$ GUI. > > The Allegro game > programming library has great graphics support (extensive graphics > drawing and manipulation functions etc..)and comes with full > source code (so if you want you can have a look and see how all > the graphics functions are written etc). Also Allegro has GUI > support. And there are DirectX versions of allegro available as well. > > So you can use the allegro lib for graphics. If you want a much > more improved GUI you can try DEGUI > which is based on > allegro, so you'll have to get allegro first. > > Strange Creations (please see whether it's > or > ) is another site where you can > find a lot of info about graphics drawing etc... . > > Hope This Help's! > Kalum