From: "Peter Ketting" Newsgroups: comp.os.msdos.djgpp Subject: Re: GETTING A SPRITE TO MOVE AROUND WITHOUT KILLING THE BACKGROUND Date: Tue, 16 Nov 1999 23:44:52 -0800 Organization: Posted via Supernews, http://www.supernews.com Lines: 16 Message-ID: References: <7s0men$cvo$1 AT nnrp1 DOT deja DOT com> <37E4294A DOT 8F44A4FC AT gtcom DOT net> X-Complaints-To: newsabuse AT supernews DOT com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Krogg wrote in message news:37E4294A DOT 8F44A4FC AT gtcom DOT net... > rpgmaletteallegro AT my-deja DOT com wrote: How about allocating a buffer (for each sprite) the size of said sprite and copying the region of the background to it wherever your sprite is going to be displayed. saves alot of memory and time. Cheers, Pjotr