From: "Chris Jones" Newsgroups: comp.os.msdos.djgpp Subject: Re: DirectX under DOS? Date: Wed, 10 Nov 1999 20:51:43 -0000 Organization: University of Kent at Canterbury Lines: 13 Message-ID: <80clq6$ipq$1@spruce.ukc.ac.uk> References: <38299b74 DOT 7575468 AT nntp DOT ix DOT netcom DOT com> NNTP-Posting-Host: stue20c.ukc.ac.uk X-Trace: spruce.ukc.ac.uk 942267014 19258 129.12.226.12 (10 Nov 1999 20:50:14 GMT) X-Complaints-To: news AT ukc DOT ac DOT uk NNTP-Posting-Date: 10 Nov 1999 20:50:14 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > Run DirectX games under DOS using a translator/emulator > similar to Bleem. Does anyone think this idea is possible? Certainly possible, it's just finding someone who can be bothered to do it. Running a DirectX game requires emulating most of the windows Kernel functions as well as DirectX functions. I did once start on a program to run Win32 console applications under DOS, but gave up with DirectX emulation because of the wierd API (it's all based on classes and member functions). Had it been a flat API, I might have succeeded.