Message-ID: <380CA664.6FF6F3E5@Maths.UniNe.CH> Date: Tue, 19 Oct 1999 19:12:07 +0200 From: Gautier X-Mailer: Mozilla 4.51 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: What is a good palette for 8-Bit Grafix? References: <7uhdij$sfb$1 AT rohrpostix DOT uta4you DOT at> Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-Host: mac13-42.unine.ch Lines: 20 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Roland Moritz wrote: > I want to create a game in Mode-X with Allegro, and now my problem is the > following: > Which Palette should I use? How can I make it, that every important color is > in the palette, and that there are colors in the palette, which enable me to > make smooth color-changes (for instance when I need the colors to draw a > picture where a orange gradually turns to a grey or something...)? Can I > download a good 8-Bit palette somewhere, or has anyone got any tips for how > to make it? IMHO the palette used in Duke Nukem 3D is a local optimum in smoothness, completion, rich colours etc. An improved version is @ http://members.xoom.com/gdemont/e3d.htm I've swapped 2 dégradés to make them contiguous (blue-metal). Just steal the palette from a thumbnail image on that page, or from the source (palette.ads) -- Gautier