From: "Johan Venter" Newsgroups: comp.os.msdos.djgpp References: <19991016 DOT 200817 DOT -307607 DOT 1 DOT roberts DOT j DOT whitlock AT juno DOT com> Subject: Re: DirectX 6.1 w/DJGPP Lines: 24 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Message-ID: Date: Sun, 17 Oct 1999 11:37:13 +1000 NNTP-Posting-Host: 203.40.82.127 X-Trace: newsfeeds.bigpond.com 940154775 203.40.82.127 (Sun, 17 Oct 1999 20:06:15 EST) NNTP-Posting-Date: Sun, 17 Oct 1999 20:06:15 EST Organization: Telstra BigPond Internet Services (http://www.bigpond.com) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Robert S Whitlock wrote in message news:19991016 DOT 200817 DOT -307607 DOT 1 DOT roberts DOT j DOT whitlock AT juno DOT com... > Hi, does anybody know of a way to program DirectX 6.1 with DJGPP? I'm > aware of Allegro, but that doesn't want to work, even when I get the > Scitech DD, and besides, DirectX is better for what I'm doing. All I > really need is DirectDraw and mouse support (DirectInput?), so if those > others were gone, I could make do for a while. Or, do you think it would > be easier to just get cygwin32, since (I think) that should handle > DirectX? DJGPP is a collection of DOS development tools. DirectX is a Windows API. DOS and Windows do not mix (at least not code wise, anyway). To use DirectX in your programs, you need to be using a Windows compiler. Yes, you could use Cygwin. You could also use mingw32 or RSXNTDJ. Whatever grabs your fancy...:-) -- Johan Venter ICQ 3643877 - jventer AT writeme DOT com The TPU DJGPP Interest Group - http://surf.to/djgppig The RSXNTDJ 1.5 HOWTO - http://surf.to/rsxntdj