From: "Hammy" Newsgroups: comp.os.msdos.djgpp Subject: Writing to a Selector? Date: Sat, 16 Oct 1999 11:24:25 +0100 Organization: Customer of Planet Online Lines: 17 Message-ID: <7u9jra$a2t$1@news8.svr.pol.co.uk> NNTP-Posting-Host: modem-71.protactinium.dialup.pol.co.uk X-Trace: news8.svr.pol.co.uk 940069546 10333 62.136.45.71 (16 Oct 1999 10:25:46 GMT) NNTP-Posting-Date: 16 Oct 1999 10:25:46 GMT X-Complaints-To: abuse AT theplanet DOT net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Okay, this maybe the dumbest question. But I found some source code to write to the video card usingt he VESA...blah...blah. and once switched to the mode, it sets up a selector using the PhysbasePtr, with*height of the mode, stuff like that. to write to the screen it uses a command called _farpokeb or something like that. Anyway, I was wondering, how can you address the base memory fromt he selector? say the selector is VideoRam, its type is an Int and its not a pointer, so you can do this VideoRam[place on screen] = color so, how do you do it without that poke thingy?