From: night DOT walker AT tiscalinet DOT it Message-ID: <37F7B3B8.BE27864D@tiscalinet.it> Date: Sun, 03 Oct 1999 21:51:20 +0200 X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en MIME-Version: 1.0 To: "djgpp AT delorie DOT com" Subject: colored mask and... Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com From: night DOT walker AT tiscalinet DOT it Subject 1: colored mask Subject 2: why in triple buffer I need poll_scroll()? Subject 3: config routines Subject 4: Datafile Properties Subject 5: 1- I'm building a Warcraft-style game: how can I make each unit sprite have the owner's color? Actually i'm using RLE Sprites from 8 to 32 bpp. Is it possible to set a range of colors to be a "color mask" and replace it with another choosen range of colors when drawing it? 2- Which is the difference between scroll_screen() and request_scroll()? Why I must wait poll_scroll()? 3- set_config_data() is alternative to set_config_file or requires it? 4- When loading a single datafile object I cannot access properties. It seem that properties are not loaded with the object, being objects themselves; the question is: how can I read an object property without loading an entire datafile? Is it possible to load datafile objects individually by ID and not by name? 5- I built my own keyboard routine for the game, with combined-keys handling (CTRL+R is not CTRL or R+CTRL) full configurable and with mouse support. It works fine and can recognise all keys exept "PAUSE". May someone be interested in this? If so, where i can post it? Thanx for the help and sorry for the bad English.