From: Ishpeck Organization: Lunaticnologies Subject: Re: watcom c/c++ vs djgpp? X-Newsreader: KRN http://ultra7.unl.edu.ar Content-Type: text/plain; charset="us-ascii" References: Newsgroups: comp.os.msdos.djgpp Followup-To: comp.os.msdos.djgpp MIME-Version: 1.0 Message-ID: <938582798.1944148164@news.efortress.com> Content-Transfer-Encoding: 8bit Lines: 18 NNTP-Posting-Host: 192.41.91.74 X-Trace: typ12.nn.bcandid.com 938582754 192.41.91.74 (Wed, 29 Sep 1999 01:25:54 EDT) NNTP-Posting-Date: Wed, 29 Sep 1999 01:25:54 EDT Date: Tue, 28 Sep 1999 23:24:36 -0600 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Well, if you've got the dough to fork out for Watcom, you're welcome to it. Watcom is a commercial compiler that costs significantly more than DJGPP... Hehe... DJGPP is free. You can just download it and call it yours. Watcom costs. I've used both... and... to me, DJGPP is more intuitive than Watcom, but Watcom is a very powerful compiler. It all depends on what you're looking for. Watcom's got glories like Multitargetability, and commercial support.... On Tue, 28 Sep 1999, Michael Frayn wrote: >Hi there. I'm at the time in development, where I must choose a 32-bit >DOS based compiler to develop my future games in. > > I previously used BC++ 3.1 f/ 16-bit dos. I guess everybody here uses >djgpp, so my question is this: > > Why djgpp over Watcom? Any and all opinions would be appreciated. > >Michael Frayn >e-mail: mfrayn AT home DOT com