From: DavMac AT iname DOT com (Davin McCall) Newsgroups: comp.os.msdos.djgpp Subject: Re: watcom c/c++ vs djgpp? Date: Wed, 29 Sep 1999 05:16:15 GMT Organization: Monash Uni Lines: 30 Distribution: world Message-ID: <37f1a028.13911225@newsserver.cc.monash.edu.au> References: NNTP-Posting-Host: damcc5.halls.monash.edu.au X-Trace: towncrier.cc.monash.edu.au 938582148 27452 130.194.198.138 (29 Sep 1999 05:15:48 GMT) X-Complaints-To: abuse AT monash DOT edu DOT au NNTP-Posting-Date: 29 Sep 1999 05:15:48 GMT X-Newsreader: Forte Free Agent 1.1/32.230 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com It doesn't cost anything, it's being maintained and programs written using its libraries will probably be easier to port. It supports LFN on Win95 (does Watcom? I'm not sure). For game programming, another issue is the existence of the Allegro game library. Davin. On Wed, 29 Sep 1999 03:25:39 GMT, "Michael Frayn" wrote: > Hi there. I'm at the time in development, where I must choose a 32-bit >DOS based compiler to develop my future games in. > > I previously used BC++ 3.1 f/ 16-bit dos. I guess everybody here uses >djgpp, so my question is this: > > Why djgpp over Watcom? Any and all opinions would be appreciated. > >Michael Frayn >e-mail: mfrayn AT home DOT com > > __________________________________________________________ *** davmac - sharkin'!! davmac AT iname DOT com *** my programming page: http://yoyo.cc.monash.edu.au/~davmac/