Message-ID: <19990926062046.2910.rocketmail@web1405.mail.yahoo.com> Date: Sat, 25 Sep 1999 23:20:46 -0700 (PDT) From: Prashant TR Subject: Re: Memory hoarding To: djgpp AT delorie DOT com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Reply-To: djgpp AT delorie DOT com > When my game starts up I am thinking of grabbing > all the available > RAM I can but one thing I need to is what is the > best way of doing this? > I've tried this myself but it hangs because of some problem with CWSDPMI (I think). The version of CWSDPMI that quake uses doesn't give this problem. Quake itself does the same thing. I grabs all memory at once. What I think you could do is just split it up into maybe 1MB chunks and get 64MB or whatever your program wants. Just make sure you don't use all memory. Leave aside a little so that it doesn't crash. Hope this helps. Bye. - Prashant TR http://www.members.tripod.com/prashant_tr __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com