From: "Ghalos" Newsgroups: comp.os.msdos.djgpp Subject: Memory hoarding Date: Sat, 25 Sep 1999 14:39:33 +0100 Organization: Customer of Planet Online Lines: 11 Message-ID: <7sij2b$pm0$1@news6.svr.pol.co.uk> NNTP-Posting-Host: modem-101.nitrogen.dialup.pol.co.uk X-Trace: news6.svr.pol.co.uk 938266507 26304 62.136.3.101 (25 Sep 1999 13:35:07 GMT) NNTP-Posting-Date: 25 Sep 1999 13:35:07 GMT X-Complaints-To: abuse AT theplanet DOT net X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com When my game starts up I am thinking of grabbing all the available memory I can but one thing I need to is what is the best way of doing this? I seem to remember from experiments that the value returned by the maximum block size function is different from what I could actually allocate by trial and error. Why is that? Any help appreciated, -- Ghalos - greg AT holdridge7 DOT freeserve DOT co DOT uk