Message-Id: <199909210153.VAA28297@delorie.com> From: "Dan Gold" To: Subject: Still in Development Date: Tue, 21 Sep 1999 19:25:58 -0700 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1155 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Hey, I would like for you to know that the game is still in development. Me and Jay have been working on the tile packer this weekend. We have decided to make out own assembly optimized tile blitter and format for the game plus design our own packfile routines so the indexing can be kept straight. I am going to work on an interface in the editor tomorrow to load and save bitmaps into our tile format and packer. If I don't have alot of homework I may get it done very soon. I'm sending the current source to you in the e-mail. We are not using RLE sprites or datafiles as of yet for anything in the game now. Well if you want to add something to the source be my guest. Jay is planning on finishing the tile blitter using NASM which I started. Oh and make sure you are using Rhide and the same project files for the code. Jay wasn't and I just wanted to make sure because I got some source from him and his IDE messed up the indents. There is quite abit to take in about the new structures I came up with but the design has become much better in the past week or two. from ((--Dan|Gold--))... ps: The game is looking like it is going to be heading into some action RPG territory, do you mind? If so, I suggest two battle modes for fighting "active" and "progressive" or "wait" or something for not moving your character around...It's not bad since it would just give us more experiences programming different type of battle. I don't mind doing both. I'm just glad we got around the tile problem. But we got around it and made the structure way better.