From: Richard Dawe Newsgroups: comp.os.msdos.djgpp Subject: Re: Net games in DJGPP? Date: Tue, 07 Sep 1999 22:55:41 +0100 Organization: Customer of Planet Online Lines: 25 Message-ID: <37D589DD.B0D34621@tudor21.net> References: <7qi2qh$nui$1 AT solomon DOT cs DOT rose-hulman DOT edu> NNTP-Posting-Host: modem-66.radon.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news8.svr.pol.co.uk 936818784 14555 62.136.42.194 (8 Sep 1999 19:26:24 GMT) NNTP-Posting-Date: 8 Sep 1999 19:26:24 GMT X-Complaints-To: abuse AT theplanet DOT net X-Mailer: Mozilla 4.51 [en] (X11; I; Linux 2.2.10 i586) X-Accept-Language: de,fr X-NNTP-Posting-Host: iolanthe.tudor21.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello. Damian Yerrick wrote: > > How do I do these in DJGPP? > > Serial port communication Try a library called bcserio - it's in v2tk/ of the DJGPP Simtelnet archive (I think). > TCP/IP communication You could try one of libsocket, watt-32 or any of the other libraries listed on this page: http://www.phekda.freeserve.co.uk/richdawe/lsck/lsck_lnk.htm libsocket will only work under Windows. watt-32 works under DOS. HTH -- Richard Dawe richdawe AT bigfoot DOT com ICQ 47595498 http://www.bigfoot.com/~richdawe/