From: "Damian Yerrick" Newsgroups: comp.os.msdos.djgpp,comp.sys.mac.programmer.games Subject: Re: Allegro unicode; Volunteers for mac wrapper needed Date: Mon, 6 Sep 1999 14:52:02 -0500 Organization: Rose-Hulman Institute of Technology Message-ID: <7r1642$h10$1@solomon.cs.rose-hulman.edu> References: <8D53104ECD0CD211AF4000A0C9D60AE30162E5E0 AT probe-2 DOT acclaim-euro DOT net> NNTP-Posting-Host: yerricde.laptop.rose-hulman.edu X-Trace: solomon.cs.rose-hulman.edu 936647618 17440 137.112.205.146 (6 Sep 1999 19:53:38 GMT) X-Complaints-To: news AT cs DOT rose-hulman DOT edu NNTP-Posting-Date: 6 Sep 1999 19:53:38 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Lines: 61 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Shawn Hargreaves wrote in message news:8D53104ECD0CD211AF4000A0C9D60AE30162E5E0 AT probe-2 DOT acclaim-euro DOT net... > Damian Yerrick writes: > > So how will I load a 16-bit Unicode font? 8-bit fonts are already > > huge enough, and now we'll be making them 256 times bigger? > > It's a sparse font format, so you only include the character ranges > that you are actually interested in using. So if a script (Feanorian-Tengwar, Klingon, etc.) isn't officially supported in the Unicode standard... > Download the latest WIP code and try it out: the > grabber has lots of functions for creating > and manipulating multi-range fonts. Does the Dat.exe grabber also have these features? I'm not used to the GUI grabber because it tends to be unstable on my : What does it say? Is the current WIP stable enough for me to upgrade now? >8 (scissors applied here) > > Anyone know how to port an Allegro game to Macintosh? (I want > > to turn DOSArena into MacArena.) > > At least from my point of view, the nicest way would be to do a > Mac port of Allegro. That is probably rather more work than just > converting your code to use some other Mac-specific libs (I don't > know enough about the Mac to comment on what is available there), Any volunteers? > but once you ported Allegro, lots of other software would then be > usable there pretty much for free. The current WIP code already > gives almost 100% source level compatibility between DOS > (djgpp and Watcom), Windows, and Linux, with BeOS support > on the way, and it would be very cool to add some Mac code as > well. If you are interested in this, grab the latest code and have a > look around: it has been very heavily reorganised since the 3.1 > versions, so although you would of course have to write Mac- > specific versions of all the hardware and OS access functions, > a majority of the code is now entirely portable and kept > separate from the machine dependent parts. Most relevantly > for you, it no longer depends on any gcc-isms, and > there are C alternatives to all the asm drawing code, including the tweaked modes? Or do they run in a window? > so at least some things that don't do any hardware access > (like the dat archiver utility) should build pretty much out of > the box... BTW, which Windows tool do you suggest for use with Allegro under Win32? My laptop came with M$ Visual C++, and I have successfully downloaded and configured RSXNTDJ 1.50.