From: Thomas Harte Newsgroups: comp.os.msdos.djgpp Subject: Re: PTEX polygon mapping - how are u/v coordinates written? Date: Sun, 05 Sep 1999 14:38:53 +0100 Organization: BT Internet Lines: 10 Message-ID: <37D2726D.C0D84AA5@btinternet.com> References: <7qtr2g$ng4$1 AT cubacola DOT tninet DOT se> NNTP-Posting-Host: host5-171-235-135.btinternet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb] (Win95; I) X-Accept-Language: en-GB,en,en-* To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > However, the texture mapping just gives weird results. Does anyone have any > clue as to why this? Could it be that I am missing some requirement put upon > the declaration of u and v coordinates? As far as I remember, PTEX differs in Allergo from ATEX in that for each vertice, you must pass a V3d with z correct as well as x, y, u and v. Is it possible that you are filling your screen space V3d structures with only x, y, u and v? -Thomas