From: "Tom Morton" Newsgroups: comp.os.msdos.djgpp Subject: Re: Saving random seed, and Allegro Date: Fri, 3 Sep 1999 01:47:20 +0100 Organization: Yikes Station Ltd. Lines: 32 Message-ID: <7qn5b3$kjo$8@news5.svr.pol.co.uk> References: <8D53104ECD0CD211AF4000A0C9D60AE3015FCCB3 AT probe-2 DOT acclaim-euro DOT net> NNTP-Posting-Host: modem-9.osmium.dialup.pol.co.uk X-Trace: news5.svr.pol.co.uk 936319139 21112 62.136.37.137 (3 Sep 1999 00:38:59 GMT) NNTP-Posting-Date: 3 Sep 1999 00:38:59 GMT X-Complaints-To: abuse AT theplanet DOT net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Shawn Hargreaves wrote in message news:8D53104ECD0CD211AF4000A0C9D60AE3015FCCB3 AT probe-2 DOT acclaim-euro DOT net... > Tom Morton writes: > > Using the rotate_sprite() function works fine when compiled on my Intel > Celeron > > system and run on either of my systems. > > However, when compiled on my other system (AMD K6, S3 graphics card) the > > sprite seems to be inverted. > > There was a bug in truecolor sprite rotation in Allegro 3.1, but it is > fixed in 3.11. I don't believe that you have the same library version > on both machines... I do I do I *really do! Er, heh heh. Even Einstein made mistakes. I think i'll bring them both to 3.12 tomorrow. Thanks! BTW allegro is excellento and without it I would still be writing text adventures with borland C++ 4.5 (with all due respect to text adventure writers...) -- Yikes Station: Frontier Elite 2 Website http://www.yikesstation.freeserve.co.uk/frontier/yikes.htm Tom 'Moretom' Morton