From: Matthew Heyman Newsgroups: comp.os.msdos.djgpp,comp.graphics.algorithms Subject: Re: struct problem... structs within struct Date: Tue, 10 Aug 1999 18:24:58 +0000 Organization: Airnews.net! at Internet America Lines: 25 Message-ID: <615620E39BE81788.CF8A6B1990FBBD97.C41A8FB435290DCC@lp.airnews.net> X-Orig-Message-ID: <37B06E7A DOT 7C5F AT airmail DOT net> References: <37AF5947 DOT 66951F05 AT NOSPAMthepentagon DOT com> <8432818566957DB4 DOT DF5776918DB4D437 DOT AD3715803EC19E27 AT lp DOT airnews DOT net> <37B0847D DOT 60A75CAB AT NOSPAMthepentagon DOT com> Abuse-Reports-To: abuse at airmail.net to report improper postings NNTP-Proxy-Relay: library1.airnews.net NNTP-Posting-Time: Tue Aug 10 18:25:17 1999 NNTP-Posting-Host: ![u#51k-W>kaX*W (Encoded at Airnews!) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C-KIT (Win95; U) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com All right.... digging through my code and came up with a possible realization. In several instinces I use structs within structs. Is this possible? Consider the following piece of code... typedef struct { int x; }point; typedef struct { point loc; }vert; point p1; p1 = 2; vert v1; v1 = p1; //and to access the final point within the vert cout <