From: "Peter Mackay" Newsgroups: comp.os.msdos.djgpp,alt.games.programming Subject: Re: Question about 3D Engines Date: Tue, 10 Aug 1999 08:18:46 +0100 Organization: Customer of Planet Online Lines: 22 Message-ID: <7oojos$7p7$1@news5.svr.pol.co.uk> References: <7okvoi$jog$1 AT helix DOT cs DOT uoregon DOT edu> <19990808183435 DOT 19330 DOT 00002226 AT ng-cg1 DOT aol DOT com> <37AE1007 DOT EDEF1127 AT sprint DOT ca> NNTP-Posting-Host: modem-80.lutetium.dialup.pol.co.uk X-Trace: news5.svr.pol.co.uk 934269532 7975 62.136.35.80 (10 Aug 1999 07:18:52 GMT) NNTP-Posting-Date: 10 Aug 1999 07:18:52 GMT X-Complaints-To: abuse AT theplanet DOT net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi, > Would you beleive that I spent almost three weeks looking for OpenGL resources and only > turned up about 6 tiny tutorials? It's not like simple dos programming where there are > thousands upon thousands of resources about 10 minutes away. Try druid-'s journal. He has good tutorials (under "journal") and a good selection of links. http://www.gamedev.net/opengl/ > I suggest you buy a book, because with what you spend on internet access looking for > OpenGL resources, you can buy a book (believe me :-)). I recommend the Official OpenGL Programmers Guide (The Red Book) or the Blue Book (for Windows programmers).