From: "Knutte" Newsgroups: comp.os.msdos.djgpp References: <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> <379f2171 DOT 0 AT news DOT uni-bielefeld DOT de> Subject: Re: Vsync! Lines: 36 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Message-ID: NNTP-Posting-Host: 212.151.243.51 X-Complaints-To: news-abuse AT swip DOT net X-Trace: nntpserver.swip.net 933205418 212.151.243.51 (Thu, 29 Jul 1999 01:43:38 MET DST) NNTP-Posting-Date: Thu, 29 Jul 1999 01:43:38 MET DST Organization: A Customer of Tele2 X-Sender: s-314852 AT d212-151-243-51 DOT swipnet DOT se Date: Thu, 29 Jul 1999 01:47:14 +0200 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Its suppose to make the game slow down to refreshrate of the screen. Maybe not the best way of making things smooth but the program seem to ignore the vsync(). If I remove it the result is the same... Knutte Manni Heumann skrev i meddelandet <379f2171 DOT 0 AT news DOT uni-bielefeld DOT de>... >In article , "Knutte" wrote: >>First Thank you for your answer! >>The thing is that i do work when I compile using watcom.... should I use >>Autodetect on initialization,... ? Will it help if I take for instance VESA >>instead ? >> >>Knutte >>Andrew R. Gillett skrev i meddelandet ... >>>In comp.os.msdos.djgpp, Knutte wrote: >>>> Hi >>>> Ive just started to use DJGPP and Im "porting" my game written in Watcom >>to >>>> DJGPP. Everything works fine except that *nothing* seem to happen when i >>use >>>> vsync(). >>>> Can anyone help me with this ? > >Perhaps you could also tell us, what you mean when you say "nothing seems to >happen"? >What did you expect your program to do and what did it really do? > >-- >Manni