Newsgroups: comp.os.msdos.djgpp From: manfred DOT heumann AT uni-bielefeld DOT de (Manni Heumann) Subject: Re: Vsync! References: <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> X-Newsreader: News Xpress 2.01 Date: Wed, 28 Jul 1999 15:27:43 GMT NNTP-Posting-Host: psy.uni-bielefeld.de Message-ID: <379f2171.0@news.uni-bielefeld.de> X-Trace: 28 Jul 1999 17:27:45 +0200, psy.uni-bielefeld.de Lines: 23 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In article , "Knutte" wrote: >First Thank you for your answer! >The thing is that i do work when I compile using watcom.... should I use >Autodetect on initialization,... ? Will it help if I take for instance VESA >instead ? > >Knutte >Andrew R. Gillett skrev i meddelandet ... >>In comp.os.msdos.djgpp, Knutte wrote: >>> Hi >>> Ive just started to use DJGPP and Im "porting" my game written in Watcom >to >>> DJGPP. Everything works fine except that *nothing* seem to happen when i >use >>> vsync(). >>> Can anyone help me with this ? Perhaps you could also tell us, what you mean when you say "nothing seems to happen"? What did you expect your program to do and what did it really do? -- Manni