From: "Knutte" Newsgroups: comp.os.msdos.djgpp References: <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> <379f2171 DOT 0 AT news DOT uni-bielefeld DOT de> Subject: Re: Vsync! Lines: 27 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Message-ID: <9bVn3.8378$ip4.12411@nntpserver.swip.net> NNTP-Posting-Host: 130.244.168.90 X-Complaints-To: news-abuse AT swip DOT net X-Trace: nntpserver.swip.net 933240645 130.244.168.90 (Thu, 29 Jul 1999 11:30:45 MET DST) NNTP-Posting-Date: Thu, 29 Jul 1999 11:30:45 MET DST Organization: A Customer of Tele2 X-Sender: s-314852 AT dialup168-2-26 DOT swipnet DOT se Date: Thu, 29 Jul 1999 11:34:20 +0200 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Thank you. Ive read this in the Allegro Vivace (very clever name). The thing that bugs me so much is that the program IGNORE my vsync(). Thats really what Im trying to find out. Thank you again for answering. Knutte Andrew R. Gillett skrev i meddelandet ... >In comp.os.msdos.djgpp, Knutte wrote: >> Its suppose to make the game slow down to refreshrate of the screen. Maybe >> not the best way of making things smooth but the program seem to ignore the >> vsync(). If I remove it the result is the same... > >You should make a routine which uses a timer to work out when to draw the >screen. This has the advantage that your game won't run in slow motion on >a slow PC, it will just drop some frames. If you can't work out the >technique yourself, I can send you some examples. > >-- >Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage >"Well, as you know Stew, I love my God, my Queen, AND my fellow countrymen. > And I can tell you, it's a bugger trying to juggle it so they don't find out > about each other." - Richard Herring