Message-ID: <8D53104ECD0CD211AF4000A0C9D60AE301504959@probe-2.acclaim-euro.net> From: Shawn Hargreaves To: djgpp AT delorie DOT com Subject: Re: Help ! Winallegro : Screen to screen blits Date: Wed, 21 Jul 1999 10:06:21 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.0.1460.8) Content-Type: text/plain Reply-To: djgpp AT delorie DOT com Danny Devito writes: > Here's an example of code I tried (using MS VC++ 6.0/Winallegro 3.0): You might want to get the latest WIP code from the Allegro site, which includes a more recent version of the Windows code. > get_palette(pal); > image = load_bitmap("allegro.pcx", pal); There's no need to read the current hardware palette, when the very next line is going to overwrite it with the palette you are reading from a disk file. > //Blit it into offscreen Video RAM > acquire_bitmap(screen); > blit(image, screen, 0, 0, 0, 480, 320, 200); > release_bitmap(screen); Windows doesn't support large virtual screens, so you can't use this method of putting bitmaps into offscreen vram. Make a video bitmap object instead if you want to do this. > acquire_bitmap(screen); > destroy_bitmap(screen); > release_bitmap(screen); Several things wrong with that: - you don't need to acquire a bitmap before you destroy it. - you can't release it after you destroy it, because it doesn't exist any more! - you shouldn't be trying to destroy the screen bitmap in any case. That is special, and managed by Allegro, so things will go badly wrong if you try to change it yourself. Shawn Hargreaves.