From: Danny Devito Newsgroups: comp.os.msdos.djgpp Subject: Help ! Winallegro : Screen to screen blits Date: Tue, 20 Jul 1999 12:46:10 -0400 Organization: ICAN.Net Customer Lines: 57 Message-ID: <3794A7D2.92285C8F@zdnetmail.com> NNTP-Posting-Host: dial133.portalnet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi! I'm trying to learn how to use Winallegro in order to port a DOS (non-allegro) game I made long ago. I've encountered some trouble when I try to blit something from offscreen video RAM to on screen video RAM. Using the same code, bliting from onscreen video RAM to onscreen video RAM works fine. Here's an example of code I tried (using MS VC++ 6.0/Winallegro 3.0): #include #include #include BITMAP *image; PALETTE pal; int main(void) { //ini allegro allegro_init(); install_keyboard(); //Set gfx mode set_color_depth(16); set_gfx_mode(GFX_DIRECTX, 640, 480, 1024, 1024); set_clip(screen, 0, 0, 1024, 1024); //Load PCX into RAM get_palette(pal); image = load_bitmap("allegro.pcx", pal); //Blit it into offscreen Video RAM acquire_bitmap(screen); blit(image, screen, 0, 0, 0, 480, 320, 200); release_bitmap(screen); //Perform screen to screen blit blit(screen, screen, 0, 480, 0, 0, 320, 200); //Wait for user response while(!keypressed); readkey(); //Restore acquire_bitmap(screen); destroy_bitmap(screen); release_bitmap(screen); destroy_bitmap(image); return 0; } This code works fine using DGJPP/Allegro (with appropriate modifications), so my mistake must be Winallegro specific. I read the html file included and couldn't find what I left out. Thanks in advance for any help you may provide.