From: "Travis" Newsgroups: comp.os.msdos.djgpp Subject: Im not shure how to do sound Date: Fri, 16 Jul 1999 12:21:57 -0400 Lines: 48 Message-ID: <7mnmco$blq$1@autumn.news.rcn.net> X-Trace: tkDJfMk5Lc7XP225j6CRbLNlNooz0VO8VAvju770epQ= X-Complaints-To: abuse AT rcn DOT com NNTP-Posting-Date: 16 Jul 1999 16:24:56 GMT X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Im confused with using sound in my program here is the source that i wrote: #include #include "allegro.h" //Availible Res: 300x200, 640x480, 800x600, 1024x768, 1152x864 #define WIDTH 640 #define HEIGHT 480 #define PIC1 "omega.bmp" #define SND1 "test.wav" int main() { BITMAP *allegro; PALLETE pal; allegro_init(); install_keyboard(); set_gfx_mode(GFX_AUTODETECT, WIDTH, HEIGHT, 0, 0); install_sound (DIGI_AUTODETECT, MIDI_AUTODETECT, NULL); // Load Bitmap Into Memory allegro = load_bitmap(PIC1, pal); set_palette(pal); //Display Bitmap blit(allegro, screen, 0, 0, 0, 0, WIDTH, HEIGHT); readkey(); load_sample( SND1 ); play_sample(SND1 *, 255, 128, 1000, 0); stop_sample(SND1 *); fade_out(3); destroy_bitmap(allegro); return 0; } can someone please tell me what is wrong? i want to get the sound to play at the end of the program after a key is pressed. everything else works great