From: ams AT ludd DOT luth DOT se (Martin Str|mberg) Newsgroups: comp.os.msdos.djgpp Subject: Re: fast graphics Date: 3 Jul 1999 10:37:18 GMT Organization: University of Lulea, Sweden Lines: 19 Message-ID: <7lkp4u$1dc$4@news.luth.se> References: <377AB278 DOT F8787517 AT ionsoftware DOT com DOT au> NNTP-Posting-Host: queeg.ludd.luth.se X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com luke (lukeb AT ionsoftware DOT com DOT au) wrote: : hi all, : : i'm putting a simple little library of graphics functions like mode : setting, blitting, etc. for use in a tile-based game and i'm looking for : the fastest possible routines. i'm currently using allegro, but i want ^^^^^^^ : something simpler. can anyone recommend the fastest available routines ^^^^^^^ : for blit() and putpixel() kind of functions? preferably in Mode X, also. These conditions usually don't mix well. And I think Allegro is probably well omptimised. Pettersson, Symphony No. 13, MartinS